Checkmate in one move.
Checks, Captures, Threats
What to look at first
In this lesson you will learn
- Why forcing moves make calculation easier
- The CCT scan: checks, then captures, then threats
- How to write a candidate list and test every move on it
- Why you must run the same scan for your opponent
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
2.1 Why Forcing Moves Come First
In Chapter 1 we said that calculation means playing moves in your head. But which moves? In an ordinary middlegame position each side has thirty or forty legal moves. If you tried to look at all of them, and then all of your opponent's answers to each one, you would need hours for a single move.
Strong players solve this problem with a simple trick: they look first at the moves that give the opponent the fewest choices. These are called forcing moves, and there are three kinds:
1. Checks — the opponent must deal with the check. Usually there are only one, two or three legal replies.
2. Captures — the opponent usually wants to recapture, or else they are simply material down.
3. Threats — moves that attack something valuable or threaten mate. The opponent has to respond to the threat or lose something.
After a forcing move, your opponent's possible replies shrink from thirty to just a handful. That means you can actually calculate them — all of them — and be sure of the result.
2.2 The CCT Scan
Here is the habit this chapter is built around. Before every move, run through this list in order:
C Checks. Find every check you can give — even the ones that look silly, even the ones that sacrifice a piece.
C Captures. Find every capture, including captures with your queen and captures of defended pieces.
T Threats. Find every move that attacks a piece of greater value, attacks an undefended piece, or threatens mate.
Two words in that list matter most: every and even. Beginners tend to see only the checks and captures that look good at first sight. But the winning move is very often the one that looks impossible — a queen sacrifice, a check that "hangs" a piece. If you skip it because it looks silly, you will never find it.
So the rule is: first list, then judge. Do not throw a move away until you have calculated the opponent's replies.
2.3 Checks
Example 2.1
White's knight on d5 is attacked by the c6 pawn. White could simply retreat it — but first, run the scan.
White has four checks: ♘c7+, ♘f6+, ♖fe1+ and ♖de1+. Let us test each one.
1.♘f6+? — Black simply takes: 1...gxf6. White has lost the knight for nothing.
1.♖fe1+ or 1.♖de1+ — Black blocks or moves the king, and nothing special happens. These checks are harmless.
1.♘c7+! — the knight checks the king on e8 and attacks the rook on a8 at the same time. No black piece guards c7. After 1...♔e7 (or 1...♔d8) 2.♘xa8 White wins a rook for the knight.
Notice how short the calculation was. Each check left Black with only two or three possible replies, so we could look at every one of them. That is the power of starting with checks.
2.4 Making a Candidate List
A candidate move is a move you are seriously considering. The CCT scan gives you your first candidates. Let us do a full scan, step by step, and write the list down just as you would in a notebook.
Example 2.2
White to move. Before anything else — what does Black want?
Step 0 — the opponent's threat. Black's knight on f6 is attacking White's queen on h5. Whatever White plays, the queen must not simply be left there to be captured.
Step 1 — the scan. Here is every check, capture and threat White has:
| Type | Move | What happens | Verdict |
|---|---|---|---|
| Check | ♕xf7+ | 1...♖xf7 — the queen is simply lost. | LOSES |
| Check | ♕xh7+ | 1...♘xh7 2.♗xd8 ♖axd8 — queens are traded, but White has given a bishop for a pawn. | LOSES |
| Check | ♗xh7+ | 1...♘xh7 uncovers the d8 queen: 2.♗xd8 ♖axd8. White wins the queen for two bishops. | GOOD |
| Capture | ♗xf6 | Removes the attacker of the queen and creates two new threats. | BEST |
| Threat | ♗a6 | Attacks b7, but ignores Black's threat: 1...♘xh5. | LOSES |
Step 2 — the best candidate. 1.♗xf6! does two things at once. It takes the knight that was attacking White's queen, and the bishop now attacks Black's queen on d8. At the same time White threatens ♕xh7#, because the knight no longer guards h7 and the bishop on d3 supports the queen. Black cannot meet both threats:
1...gxf6 2.♕xh7#
1...♕d7 (saving the queen) 2.♕xh7#
1...h6 (stopping the mate) 2.♗xd8 — White wins the queen.
1...g6 (attacking White's queen) 2.♗xd8 gxh5 — both queens are gone, but White has won at least a whole piece.
2.5 Threats
Threats are the hardest of the three to spot, because a threatening move looks quiet: it does not check and does not capture. But a threat that attacks two things at once is one of the most powerful weapons in chess.
Example 2.3
White has no good checks and no good captures. Is there a threat?
Look at two weaknesses in Black's position. First, the pawn on g7 is defended only by the king, and White's bishop on b2 is aiming straight at it. If White's queen also reached the g-file or the long diagonal, ♕xg7# would be mate. Second, the knight on b4 has no defender at all.
1.♕g4! attacks both: it threatens 2.♕xg7# and 2.♕xb4. Black has to stop the mate — for example with 1...f6 (blocking the bishop) — and then 2.♕xb4 wins the knight. 1.♕d4! works in exactly the same way, hitting g7 and b4 from the other side.
Look at the alternative capture 1.♗xg7?: after 1...♔xg7 2.♕g4+ ♔h8 3.♕xb4 White wins the knight back, but has given up the strong bishop. It is much weaker than the quiet threat.
2.6 Your Opponent Has Forcing Moves Too
The CCT scan works in both directions. Your opponent also has checks, captures and threats, and the most common way to lose a game is to forget about them. That is why the first of our three questions was "What does my opponent want?"
Make it a routine. After every move your opponent plays, run the scan from their side of the board:
1. Which checks could they give me now?
2. Which of my pieces could they capture? Are those pieces defended enough?
3. What new threats did their last move create?
In Example 2.2 we began with exactly this step: before looking at White's moves we noticed that Black's knight attacked the queen. The move ♗a6 looked active, but it lost on the spot because it ignored Black's threat.
2.7 Worked Examples
Study each example as if it were a puzzle: cover the solution, calculate, and only then read on.
Example 2.4
Black to move. Make your CCT list. Which forcing move works?
Find the key move.
Solution. 1...♘e5# Checkmate.
Compare a natural alternative, 1...♘d4+?: after 1...♘d4+ 2.♔g4 ♗xe4 White is clearly better. That is far less than the key move achieves.
Example 2.5
White to move. Make your CCT list. Which forcing move works?
Find the key move.
Solution. 1.dxe7 ♖c8 2.♗xf6 ♖g6 3.♗h4 White wins a knight and a pawn.
Black's other defences do not help:
1.dxe7 ♖b8 2.♗xf6 ♖g6 — White is clearly better.
1.dxe7 ♔xe7 2.♘d5+ ♔f8 — White is clearly better.
Compare a natural alternative, 1.♖e1?: after 1.♖e1 ♗c6 2.dxe7 the position is about equal. That is far less than the key move achieves.
Example 2.6
Black to move. Make your CCT list. Which forcing move works?
Find the key move.
Solution. 1...♘xb1 2.♘xf7+ ♔e7 3.♘xh8 ♘d2+ Black wins the queen for a rook and a pawn and keeps a winning position.
White's other defences do not help:
1...♘xb1 2.♖cxb1 ♔e8 3.♘xh7 — Black is winning.
1...♘xb1 2.♔g2 ♔e8 3.♖cxb1 — Black is winning.
Compare a natural alternative, 1...♗e7?: after 1...♗e7 2.♘xf7+ ♔e8 Black is a little better. That is far less than the key move achieves.
Example 2.7
Black to move. Make your CCT list. Which forcing move works?
Find the key move.
Solution. 1...♖xd5 2.♖e2 ♘d3 3.♖he3 ♗f6 — the queen on d5 was not defended. Black wins the queen.
White's other defences do not help:
1...♖xd5 2.♘f3 ♗f6 3.♔f1 — Black is winning.
1...♖xd5 2.♖hf3 ♖xd2 3.♖xe5 — Black is winning.
Compare a natural alternative, 1...♗h2+?: after 1...♗h2+ 2.♖xh2 ♖xd5 Black is a little better. That is far less than the key move achieves.
Remember
- Forcing moves — checks, captures, threats — leave the opponent few replies, so you can calculate them completely.
- Scan in a fixed order: Checks, then Captures, then Threats.
- List every forcing move, even the ones that look silly. First list, then judge.
- The best moves often do two things at once: check and attack, capture and threaten.
- Run the scan for your opponent too — before you run it for yourself.
Exercises · Lesson 2
Every puzzle in this chapter is solved with a forcing move. Before you choose, write out your CCT list and test each candidate. Write the full solution, including your opponent's best replies.
Checkmate in one move.
Black to move. Checkmate in one move.
Find the move that wins Black's queen.
Black to move. Find a check that wins a piece.
Mate in two moves.
White is far behind in material. Mate in two moves.
Black has just captured White's rook on d1. How should White recapture?
Mate in two moves.
Black to move. Mate in two moves.
Mate in two moves.
Win material with the knight.
Black to move. Win as much material as you can.
White has no queen. Find the strongest move.
Find the series of captures that wins material.
Two black bishops stand side by side in the centre. Win material.
Black's king is stuck in the centre. Find a series of checks that wins material.
Mate in three moves.
Mate in three moves.
Black's king has just captured a knight on g6. Find the attack that wins Black's queen.
White to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
Black to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.
Black to move. Run the CCT scan and find the forcing move that wins.
White to move. Run the CCT scan and find the forcing move that wins.