Mate in 2.
Forcing Moves and Short Sequences
In this lesson you will learn
- How to link forcing moves into a sequence
- Why a line made only of forcing moves is easy to calculate
- Three classic ideas: decoy, deflection and removing the guard
- How to stop and judge the position at the end of a line
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
5.1 Chains of Forcing Moves
So far most of our calculations have been one or two moves long. Real combinations are often longer: three, four, even five moves. That sounds difficult — but there is a secret. A long combination is usually built from moves that are all forcing. After each one, the opponent has only one or two sensible replies.
Think of it like a corridor rather than an open field. In an open field you could walk in any direction, and you would have to imagine all of them. In a corridor there is only one way to go. A line where every move is a check, a capture or a serious threat is a corridor: you can walk to the end of it in your head.
5.2 How to Calculate a Sequence
1. Start with the most forcing move. Checks first, then captures, then threats — the CCT order.
2. List every reply. After a check there are usually very few. Write them down, even the ones that look hopeless for your opponent.
3. Follow the main line, but come back for the others. It is easy to calculate the line you like and forget the side-lines. Tick off each reply only when you have an answer to it.
4. Stop at a quiet position and judge it. When the forcing moves run out, count the material, look at the kings, and run the CCT scan for your opponent one last time.
5.3 Three Classic Ideas
Most short combinations are built from a few simple ideas. Learning their names helps you recognise them on the board.
Decoy. You force an enemy piece — often the king or queen — onto a particular square, usually by offering a sacrifice there. Once it stands on that square, a fork, a pin or a mate becomes possible. In
Exercise 2.9 the rook check on g8 decoyed Black's rook to g8, where the f7 pawn captured it with mate.
Deflection. You force a defending piece to leave its post. The piece that guarded a square, a piece or the back rank is lured away, and what it was guarding falls. In Exercise 2.7 White's queen sacrifice on d8 deflected Black's rook from the back rank.
Removing the guard. You simply capture the defender. In Example 2.2, ♗xf6 took the knight that guarded h7, and at once ♕xh7# became a threat.
5.4 Worked Examples
Study each example as if it were a puzzle: cover the solution, calculate, and only then read on.
Example 5.1
Black to move. Mate in 2.
Find the key move.
Solution. 1...♕xd4+ 2.♔h1 ♖xh5# — the rook on d4 was not defended. Checkmate.
White's other defences do not help:
1...♕xd4+ 2.♔f1 ♕f2# — Black mates.
Compare a natural alternative, 1...♖xh5?: after 1...♖xh5 2.♖d1 ♗xa3 Black is winning. That is far less than the key move achieves.
Example 5.2
Black to move. Calculate the combination to the end.
Find the key move.
Solution. 1...♕h1+ 2.♔e2 ♗g4+ Black keeps a decisive advantage.
Compare a natural alternative, 1...♘g5?: after 1...♘g5 2.♕e2 ♘f3+ Black is clearly better. That is far less than the key move achieves.
Example 5.3
Black to move. Calculate the combination to the end.
Find the key move.
Solution. 1...♕xe3 2.h3 ♕xf4 3.♖g4 ♕c1+ — the queen on e3 was not defended. Black wins the queen and a pawn and keeps a winning position.
White's other defences do not help:
1...♕xe3 2.a4 ♕xc3 3.♔f2 — Black is winning.
1...♕xe3 2.♖g5 ♖xh4 3.♖hg1 — Black is winning.
Compare a natural alternative, 1...♘c7?: after 1...♘c7 2.♕d3 ♖f5 Black is a little better. That is far less than the key move achieves.
Example 5.4
White to move. Calculate the combination to the end.
Find the key move.
Solution. 1.♘f7+ ♔c8 2.♘xh8 ♕f3 3.♘f7 — the knight attacks the king and the rook at the same time. White wins a rook.
Compare a natural alternative, 1.♖xg2?: after 1.♖xg2 dxe5 2.dxe5+ the position is about equal. That is far less than the key move achieves.
Example 5.5
White to move. Mate in 3.
Find the key move.
Solution. 1.c7+ ♖ab7 2.cxb8=♕+ ♗xb8 3.♕xb7# — moving the pawn uncovers a check from the bishop on f3. White gives up the queen to force mate.
Black's other defences do not help:
1.c7+ ♖bb7 2.♕h8# — White mates.
Compare a natural alternative, 1.fxg3?: after 1.fxg3 ♖xb2 2.c7+ White is winning. That is far less than the key move achieves.
Example 5.6
White to move. Calculate the combination to the end.
Find the key move.
Solution. 1.♘xd5 ♖c6 2.♗e4 f5 3.♗b2 White wins a knight and keeps a winning position.
Black's other defences do not help:
1.♘xd5 ♕e6 2.♘hf6+ ♔h8 — White is winning.
1.♘xd5 ♖d8 2.♗b2 ♕e6 — White is winning.
Compare a natural alternative, 1.♗b2?: after 1.♗b2 ♕xc7 2.c4 Black is clearly better. That is far less than the key move achieves.
Example 5.7
White to move. Calculate the combination to the end.
Find the key move.
Solution. 1.♕xh6 ♖f7 2.♖hg1 b5 3.cxb6 White wins two pawns and keeps a winning position.
Black's other defences do not help:
1.♕xh6 b5 2.♗d4 ♖f7 — White is winning.
1.♕xh6 ♖ac8 2.♖hg1 ♖f7 — White is winning.
Compare a natural alternative, 1.♕c3?: after 1.♕c3 hxg5 2.dxc6 Black is clearly better. That is far less than the key move achieves.
Example 5.8
White to move. Calculate the combination to the end.
Find the key move.
Solution. 1.♘xd4 ♗b4+ 2.c3 O-O 3.♘f3 White wins a knight.
Black's other defences do not help:
1.♘xd4 ♗d6 2.♘b5 O-O — White is clearly better.
1.♘xd4 ♗d7 2.♗d2 O-O-O — White is clearly better.
Compare a natural alternative, 1.♕d1?: after 1.♕d1 ♘xf3+ 2.♕xf3 Black is a little better. That is far less than the key move achieves.
Example 5.9
Black to move. Calculate the combination to the end.
Find the key move.
Solution. 1...bxc3 2.g5 ♘xe4 3.♗xe4 dxe4 Black wins a bishop and a pawn.
White's other defences do not help:
1...bxc3 2.b4 ♗xb4 3.g5 — Black is winning.
1...bxc3 2.a4 cxb2 3.♖a2 — Black is winning.
Compare a natural alternative, 1...♘c6?: after 1...♘c6 2.♘xd5 ♘xd5 Black is a little better. That is far less than the key move achieves.
Example 5.10
White to move. Calculate the combination to the end.
Find the key move.
Solution. 1.♖d1 ♕a6 2.♕xe5 ♗g4 3.♕c7 White wins a knight.
Black's other defences do not help:
1.♖d1 ♕xe3+ 2.♕xe3 gxf6 — White is clearly better.
1.♖d1 ♕c4 2.♖d4 ♕c5 — White is clearly better.
Compare a natural alternative, 1.h3?: after 1.h3 ♘c4 2.♖1f3 the position is about equal. That is far less than the key move achieves.
Remember
- Long combinations are made of forcing moves, so they can be calculated like a corridor, not an open field.
- After each of your moves, list every reply and tick it off only when it is answered.
- Stop when the forcing moves run out, count the material, and scan for your opponent's counter- chances.
- Look for defenders with important jobs: decoy them, deflect them, or remove them.
Exercises · Lesson 5
These puzzles need two to four moves of calculation. Write down every forcing move and every reply. Remember: a combination works only if it works against all defences.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.
Mate in 4.
Mate in 4.
Black to move. Calculate the combination to the end.
White to move. Calculate the combination to the end.