White to move and win.
Practical Rook Endings
Finding the only move
In this lesson you will learn
- Combining all the ideas of this course
- Finding the only winning or drawing move under pressure
- Calculating checks, races and pawn promotions
- Choosing between activity and material
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
11.1 Putting It Together
In practice, rook endings are a mixture of all the ideas in this course: active rooks, rooks behind passed pawns, cutting off the king, checking distance and pawn races. In the exercises of this lesson each position has exactly one move that keeps the best result. Think about activity first, then calculate.
Remember
- Activity first, material second.
- Rooks behind passed pawns.
- Cut off the king; check from a distance.
- Calculate every check and every race.
Exercises · Lesson 11
Every exercise has been checked with a chess engine: exactly one move keeps the best result. Find it and play it on the board.
Black to move and draw.
White to move and win.
Black to move and draw.
White to move and win.
Black to move and draw.
White to move and win.
Black to move and draw.
White to move and win.
Black to move and draw.
White to move and win.
Black to move and draw.
White to move and win.
Black to move and draw.