White to move. Find the strongest move.
Development, Time and the Initiative
Every tempo counts
In this lesson you will learn
- What a tempo is worth
- How a lead in development turns into an attack
- Gaining time by attacking pieces
- Why the initiative must be used quickly
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
3.1 Time Is an Advantage
A tempo is one move. If you have developed three pieces and your opponent one, you are two tempi ahead. A lead in development is a temporary advantage: if you do not use it, your opponent will catch up. It must be turned into something lasting — an attack, a strong centre or material.
3.2 Pawns for Development
The Danish Gambit
White has given two pawns. In return the bishops on c4 and b2 aim at Black’s kingside and White is far ahead in development.
Black is two pawns up, yet the engine values Black’s advantage at little more than one pawn, and in practice Black’s position is very dangerous. A good practical answer is to give some material back to finish development — exactly what ...d5 does.
3.3 Gaining Time on the Queen
Developing with tempo
Black’s queen came out early to a5. Every white move that develops a piece and attacks the queen gains a tempo.
♘e4 attacks f6 and opens the d2-bishop’s line to the queen; Black must spend another move to bring the queen home. White keeps a small but lasting lead in development.
Remember
- A lead in development is temporary: use it.
- Develop with threats to gain time.
- An early queen can be chased.
- When you are behind in development, returning material is often the best way to catch up.
Exercises · Lesson 3
Every exercise has been checked with a chess engine. Find the best move or choose the right plan.
White to move. Find the strongest move.
White to move. Find the strongest move.
Black to move. Find the strongest move.
Black to move. Find the strongest move.
White to move. Find the strongest move.
Black to move. Find the strongest move.
Black to move. Find the strongest move.
White to move. Find the strongest move.