White to move. Find the move that turns the extra pawn into a winning position.
Transforming an Advantage
Changing one advantage into another
In this lesson you will learn
- Why advantages must sometimes change form
- Exchanging into a winning endgame
- Turning pressure into material
- When to keep tension and when to cash in
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
11.1 Advantages Change
Many games are won by a player who changes the type of advantage at the right moment: an attack becomes a material gain, the bishop pair becomes a better endgame, an extra pawn becomes a winning king-and-pawn ending. Holding on to the wrong advantage too long can let it slip away.
- Before you exchange, evaluate the position after the exchange, not before.
- Pawn endings are the easiest to calculate exactly — and the most dangerous to misjudge.
- When the attack cannot break through, cash it in for material.
- When the opponent’s counterplay is growing, simplify.
Into a won pawn ending
White is a pawn up in a rook ending. Rook endings are often drawn, but here White can exchange rooks.
After ♖xd8 the rook ending has become a winning position: White’s rook picks up the queenside pawns. Without the exchange White would only be slightly better. Always evaluate the position after the exchange.
Remember
- Change the form of your advantage at the right moment.
- Evaluate the position after the exchange.
- Pawn endings must be calculated, not guessed.
- Simplify when your opponent’s counterplay grows.
Exercises · Lesson 11
Every exercise has been checked with a chess engine. Find the best move or choose the right plan.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.
White to move. Turn the extra pawn into a winning position.