Mate in one.
Checkmate Fundamentals
What every attack is aiming for
In this lesson you will learn
- The exact meaning of checkmate — and the three ways out of check
- The king's box: how to count escape squares
- The two jobs in every mate: the checker and the guards
- How to mate a lone king with queen or rook — and how not to stalemate it
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
1.1 Three Ways Out of Check
A king is in check when an enemy piece attacks it. The player in check must get out of it at once, and there are only three ways to do that:
1. Move the king to a square that is not attacked.
2. Capture the checking piece, with the king or with any other
piece.
3. Block the check by putting a piece between the checker and the
king. (This is impossible against a knight or a pawn, and against a check from the very next square.)
Checkmate is simply a check where all three ways are closed. That is all. Every mating attack in this book, however complicated it looks, ends with a position where the king cannot move, the checker cannot be taken, and the check cannot be blocked.
1.2 The King's Box
Picture the squares around the king as a small box — up to eight squares, fewer on the edge of the board or in a corner. To mate, every square in the box must be either occupied by the king's own pieces or attacked by your pieces.
Example 1.1
The simplest mate of all. Count the squares in Black's box.
Black's king on g8 has five squares in its box: f8, h8, f7, g7 and h7. Three of them (f7, g7, h7) are blocked by Black's own pawns. The other two (f8 and h8) are attacked by the rook on e8, which also gives check. Nobody can capture the rook or block the check — it is checkmate. This is the famous back-rank mate, and you will meet it many times in this book.
1.3 Check Every Check
When you are looking for a mate, do not trust the first check that looks promising. List every check and, for each one, ask the three questions. Most checks will fail, and the table tells you exactly why.
Example 1.2
White to move has six checks. Only one of them is mate. Test them all.
| Check | How the defender escapes | Mate? |
|---|---|---|
| 1.♕b3+ | The check can be blocked (♕d5, ♕c4); the king can step away (♔h8, ♔f8). | NO |
| 1.♕c4+ | The checking piece can be captured (♕xc4); the check can be blocked (♕d5); the king can step away (♔h8, ♔f8). | NO |
| 1.♕d5+ | The checking piece can be captured (♕xd5); the king can step away (♔h8, ♔f8). | NO |
| 1.♕e8# | No escape: checkmate. | MATE |
| 1.♖xb8+ | The check can be blocked (♕d8); the king can step away (♔f7). | NO |
| 1.♖xg7+ | The checking piece can be captured (♔xg7); the king can step away (♔h8, ♔f8). | NO |
Notice how each failed check fails in its own way: one can be captured, one can be blocked, others let the king slip out. Only 1.♕e8# closes all three doors: nothing can capture the queen, no black piece can reach f8 to block, and the king's box is full — f8, f7 and h8 are covered by the queen, while g7 and h7 are blocked by Black's own pawns. A new checker, the same old back rank.
1.4 The Checker and the Guards
In every mating position the attacking pieces do two different jobs. One piece is the checker: it attacks the king. The others are guards: they cover the squares in the box that the checker does not reach, or they protect the checker so that the king cannot capture it.
When you plan a mate, think about both jobs. Ask: "Which piece will give the final check? Which squares will still be free? Which of my pieces can cover them?" Often the defender's own pawns and pieces are doing part of the guarding for you, as in Diagram 1.1.
1.5 Mating a Lone King
Every player must know how to mate a king that has nothing left but itself. With a queen or a rook, the method is the same: push the king to the edge, then bring your own king close to help, and give the final check along the edge.
The great danger in these endings is stalemate: the defender is not in check but has no legal move, and the game is a draw. In the position below Black is not in check, but the king has no free square. If it is Black's move, the game is over — a draw, even though White has a whole queen extra.
Example 1.5
Black to move. Stalemate!
1.6 Worked Examples
In each example, list the checks before you read on.
Example 1.6
White to move. Find the mate in one.
| Check | How the defender escapes | Mate? |
|---|---|---|
| 1.♘f7+ | The king can step away (♔g8). | NO |
| 1.♕xb8# | No escape: checkmate. | MATE |
| 1.♕xg7+ | The checking piece can be captured (♔xg7). | NO |
| 1.♖c8+ | The checking piece can be captured (♕xc8). | NO |
The mate is 1.♕xb8#. Every other check leaves at least one door open.
Example 1.7
White to move. Find the mate in one.
| Check | How the defender escapes | Mate? |
|---|---|---|
| 1.♖e8# | No escape: checkmate. | MATE |
| 1.gxf7+ | The checking piece can be captured (♔xf7); the king can step away (♔h8, ♔f8). | NO |
| 1.gxh7+ | The checking piece can be captured (♔xh7); the king can step away (♔h8, ♔f8). | NO |
The mate is 1.♖e8#. Every other check leaves at least one door open.
Example 1.8
White to move. Find the mate in one.
| Check | How the defender escapes | Mate? |
|---|---|---|
| 1.♘a6+ | The checking piece can be captured (♖xa6, bxa6); the king can step away (♔c8). | NO |
| 1.♘d7+ | The king can step away (♔c8). | NO |
| 1.♕d8# | No escape: checkmate. | MATE |
The mate is 1.♕d8#. Every other check leaves at least one door open.
Example 1.9
White to move. Find the mate in one.
| Check | How the defender escapes | Mate? |
|---|---|---|
| 1.♕c8+ | The check can be blocked (♗d8). | NO |
| 1.♕e8# | No escape: checkmate. | MATE |
| 1.♕g8+ | The checking piece can be captured (♔xg8). | NO |
The mate is 1.♕e8#. Every other check leaves at least one door open.
Remember
- There are three ways out of check: move the king, capture the checker, block the check. Mate means all three are closed.
- Count the king's box. Every square must be blocked by the king's own pieces or attacked by yours.
- Every mate has a checker and guards. Plan both.
- Against a lone king, push it to the edge and bring your own king to help. Watch out for stalemate.
Exercises · Lesson 1
Every puzzle is a mate. For each one, list the checks and test them against the three escapes before you decide.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in one.
Mate in two.
Mate in two.
Mate in two.
Mate in two.
Mate in two.
Mate in two.