White to move and win.
King and Pawn against King
The square and the key squares
In this lesson you will learn
- The rule of the square: can the king catch the pawn?
- Key squares: where the attacking king must go
- Why the king leads and the pawn follows
- Why a rook pawn is usually a draw
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
2.1 The Rule of the Square
When a pawn runs and the enemy king is far away, you do not need to count every move. Draw an imaginary square: from the pawn to the promotion square, and the same distance to the side. If the defending king can step into this square, it catches the pawn. If not, the pawn queens.
Example 2.1 · Outside the square
White to move. After 1.h5 the square of the pawn is e5–e8–h8–h5. The black king on c6 needs two moves to get into it.
Black is always one step too slow. A pawn on its starting square can move two squares, so for a pawn on the second rank draw the square as if it already stood on the third.
Example 2.2 · Inside the square
The same position, but now Black is to move. The square of the h4-pawn is d4–d8–h8–h4.
1...♔d5 steps into the square and the king arrives in time. One tempo decides everything in a pawn ending, so always check who is to move.
2.2 Key Squares
When the defending king is in front of the pawn, the rule of the square does not help. Now what matters is where the attacking king stands. Every pawn has key squares: if the attacking king reaches one of them, the pawn queens whatever the defender does.
- For a pawn on the 2nd, 3rd or 4th rank, the key squares are the three squares two ranks in front of the pawn. For a pawn on e4: d6, e6 and f6.
- For a pawn on the 5th or 6th rank, the key squares are the three squares directly in front and the three squares two ranks in front. For a pawn on e5: d6, e6, f6, d7, e7 and f7.
- A rook pawn (a- or h-pawn) is different: its key squares are next to the promotion square — b7 and b8 for an a-pawn — and the defender can usually hold the corner.
Example 2.3 · Reaching a key square
The white king can step onto d6, a key square of the e4-pawn.
Once the king is on d6, the pawn can move forward, and after 3.♔e6! the white king takes the opposition again and steps to f7 to escort the pawn. Notice the order: the king leads, the pawn follows. Pushing the pawn early, before the king has reached a key square, is the most common way to throw away a won position.
Example 2.4 · King on the sixth rank
White's king is on e6, in front of its pawn. Black to move.
With the king on the sixth rank in front of a pawn (not a rook pawn), White wins whoever is to move. Here the king steps aside with 2.♔d7 and the pawn marches to e8.
Example 2.5 · The rook pawn
The black king has reached the corner in front of the h-pawn.
White cannot drive the king out of the corner. If the white king stands on g6 or g7 with the pawn on h7, it is stalemate; if it moves away, the black king comes out to g8. With a rook pawn, the defender draws whenever the king reaches the corner in front of the pawn.
Remember
- The rule of the square tells you at once if the king can catch a running pawn.
- A pawn on the 2nd rank can move two squares: count it from the 3rd.
- Key squares: two ranks in front of the pawn (and also one rank in front once the pawn is on the 5th).
- The king leads, the pawn follows.
- With a rook pawn, the defender draws if the king reaches the corner.
Exercises · Lesson 2
Every exercise has been checked with a chess engine: exactly one move keeps the best result. Find it and play it on the board.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.
White to move and win.