Black to move. Your opponent has a threat. Find the only move that keeps the balance.
A Thinking Routine for Every Move
Simple steps that prevent most mistakes
In this lesson you will learn
- A five-step routine for every move
- Checks, captures and threats
- The blunder check before you touch a piece
Every board on this page is live. Move the pieces by tapping or dragging, click any move in the lines to see that position, and press ↺ to start again.
2.1 Why a routine?
Pilots go through a checklist before every take-off, even after thousands of flights. A routine is not for beginners only; it is how strong players avoid silly mistakes when they are tired or nervous.
2.2 The five steps
- What changed? Look at your opponent’s last move. What does it attack, defend or open?
- What is the threat? If it were your opponent’s move again, what would he play?
- Forcing moves. List your checks, captures and threats. Look at them first, because they leave your opponent the least choice.
- Candidates. Choose two or three serious moves and compare them. If nothing is forcing, improve your worst-placed piece.
- Blunder check. Before you touch a piece: after my move, can my opponent give a check, make a capture or create a threat that hurts me?
Diagram 2.1 · Step 3: forcing moves first
Your opponent has just played Nh2. Look at every check, capture and threat.
Find the strongest move.
A forcing move decides at once: 5...♕xh4+ 6.♔e2 f3+ 7.gxf3 gxf3+. Forcing moves are easy to calculate because your opponent has few answers.
Remember
- What changed? What is the threat?
- Look at checks, captures and threats first.
- Compare two or three candidates.
- Blunder check before you touch a piece.
Exercises · Lesson 2
Use the routine: find the threat, then your checks, captures and threats, then check your move.
Step 2: find the threat
White to move. Your opponent has a threat. Find the only move that keeps the balance.
Black to move. Your opponent has a threat. Find the only move that keeps the balance.
White to move. Your opponent has a threat. Find the only move that keeps the balance.
Black to move. Your opponent has a threat. Find the only move that keeps the balance.
Step 3: forcing moves
White to move. Your opponent has just made a mistake (Be5). Punish it.
White to move. Your opponent has just made a mistake (Bg4). Punish it.
White to move. Your opponent has just made a mistake (Qxd4). Punish it.
White to move. Your opponent has just made a mistake (Qxd5). Punish it.
White to move. Your opponent has just made a mistake (Re8). Punish it.